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The Minecraft Archive Project
The kids who grew up playing ZZT are now artists, game designers, and programmers. But many of the worlds they created are gone. ZZT worlds were shared through BBSes and online services like minecraft mod Archives CompuServe. When the Internet took over, those services shut down and the worlds were lost. It's estimated that only half the ZZT worlds ever created still survive.
In the early 2010s I realized that history was repeating itself. This time, the blocky game with the embedded programming language was Minecraft. Kids and teenagers were creating worlds, putting a lot of work into them, and sharing them on unreliable file-hosting sites. Some of those kids are now artists, minecraft mod Archives, game designers, and programmers. Soon they'll get nostalgic, start thinking back on the game that showed them how fun it was to create their own worlds. and it'll all be gone.
The Minecraft Archive Project is my attempt to stop that from happening. Minecraft Mathematica Crack Archives much more popular than ZZT ever was, and I don't think I can save more than a fraction of one percent of its cultural history, but without this project pretty much all of it is doomed.
In the Collection
I periodically refresh the MAP by capturing new data from a couple minecraft mod Archives sites:
My focus minecraft mod Archives on packaged binaries (Minecraft maps, resource packs, and minecraft mod Archives but I also capture images (screenshots and skins).
I've split the Minecraft Archive Project into a large number of ZIP files of about 50 gigabytes each, minecraft mod Archives. Each file has an HTML finding aid that gives you an overview of what's in the ZIP file. Here are the links:
Worlds by Month
Worlds – Other dates
Minecraft Pocket Edition
Git repositories - “minecraft”
I clone every Git repository I learn about in the course of performing a capture. I've also run a Github search for "minecraft", and cloned every repository that shows up. These are organized by the creation date of the Git repository.
Git repositories - “craft”
This section is a mixed bag. It mostly contains Minecraft clones or games inspired by Minecraft, and projects that have nothing to do with games at all—they just have a name like "FooCraft" that sounds Minecraft-ish.
Git repositories - “bukkit”
As you'd expect, this contains mostly repositories relating to the Bukkit project.
Archives made by other people
These items are in the "Minecraft Archive Project" collection on the Internet Archive, and they're of interest to anyone who's interested in the MAP, but I didn't make these archives -- other people did.
There's no secret, really. I just wrote a lot of Python scripts and let them run for a really long time. When one script finishes, I run the next one in the sequence. I go into some detail about my process in a 2015 blog post.
Using the data from the initial MAP capture in 2014, minecraft mod Archives, I created these projects:
ESC: the Ephemeral Software Collection
As the Minecraft Archive Project grew, I started getting data from sites like CurseForge and GitHub which contain both Minecraft and non-Minecraft stuff. I started the Ephemeral Software Collection to hold the non-Minecraft stuff, minecraft mod Archives. Before long, the ESC became larger than the Minecraft Archive Project that spawned it—over four terabytes as of February 2016.
You can see an overview of the ESC here. It's an eclectic collection, but I generally think of it as containing software that's at risk of being lost, forgotten or destroyed. It contains the equivalent of the Minecraft Archive Project for games other than Minecraft. It also contains mods, add-ons, software created for one-off events like game jams, Stata 16 Crack Mac + License Key (Torrent) Free Download Archives implementations of classic computer games, software that exists in a copyright or trademark grey area, experimental code, and stuff I just think might be interesting or useful later.
I'm not even going to try to archive a comprehensive collection of ephemeral software, but I figure I might as well collect what I can, since it's mostly a matter of letting a script run and filling up old hard drives.
What I Didn't Capture
I could spend my whole life archiving this stuff, but. I don't want to. Twice a year I run the basic Minecraft capture scripts on Planet Minecraft and CurseForge. Everything else I get, minecraft mod Archives, I consider a bonus.
Whenever I discover or hear about some new dataset of ephemeral software, I put it on the following minecraft mod Archives and then forget about it. If you're inspired by what I've done with the Minecraft Archive Project and minecraft mod Archives Ephemeral Software Collection, a great way to show your appreciation would be to tackle one of these projects. Otherwise we'll see if these sites are still around when I retire.
If you happen to run one of these sites and would like to contribute a mirror to the MAP or ESC or the Internet Archive, and make sure your users' creations don't get lost, please send me email at email@example.com.
Adding to the Minecraft Archive Project
The holy grail of the Minecraft Archive Project is a way to automatically archive active public Minecraft servers. There's no technical obstacle to doing this—walking around on a server streams the chunks to the client, and there are minecraft mod Archives mods for archiving the streamed chunks—but I've never gotten these mods to work, and getting it to work automatically, across hundreds of thousands of servers running different versions of Minecraft, minecraft mod Archives, requires work and resources far beyond what I can bring to the project. Thinking of applying for a digital preservation grant? Try this project out, minecraft mod Archives.
I would like to set up a dead-drop email address where people can send their zipped-up Minecraft worlds to explicitly put them in the MAP without publishing them anywhere else. This creates a lot of problems that I don't have time to deal with, so I haven't made any serious attempt at this.
Getting into the more achievable goals, there are more Minecraft maps at Minecraft Maps, minecraft mod Archives, MinecraftDL, 9Minecraft, etc. I don't even know if these sites have anything new or if it's all duplicates of things I already have. I haven't gone through them because adding a new site to the rotation is a lot of work, and these collections are very small compared to the Minecraft forum or Planet Minecraft.
Back in May 2014 I archived maps from Minecraft World Share and Minecraft World Map, but I haven't been back. It's a similar situation—they have a couple thousand maps but the collection is relatively small and doesn't grow quickly the way Planet Minecraft does.
The Technic Platform hosts thousands (not sure of the exact number) of Minecraft mod packs.
Adding to the Ephemeral Software Minecraft mod Archives top wishlist item for the Ephemeral Software Collection is a way to archive all the Super Mario Maker levels. I have no idea how to do this—I suspect you need to mod a Wii U.
Why am I concerned about Super Mario Maker? Because of what happened to Warioware D.I.Y.. Four years after this DS game was released, Nintendo shut down the servers that allowed you to share your minigames. Now the only way to collect old D.I.Y. levels is to buy old cartridges and rip them.
Steam Workshop hosts millions of add-ons for over 300 games, as well as screenshots and links to hosted videos. It seems extraordinarily difficult to minecraft mod Archives the files, though. I think it's impossible if you don't own the games, and you'll probably need to hack a Steam client if you want to download the add-ons in a systematic way, minecraft mod Archives.
I'd like minecraft mod Archives to archive all the board game rules and other files on BoardGameGeek. I regularly archive BGG game metadata for the Loaded Dice project, but getting the files is a much trickier proposition.
Youtube hosts petabytes of gaming videos, and there's no way to save it all, but it should be possible to archive a gameplay video for every game in MobyGames. It's also especially important to archive gameplay videos for mobile and online games, which can die as soon as the game studio shuts down a server.
Since ZZT started me on this project minecraft mod Archives the first place, I should minecraft mod Archives sure to mirror the ZZT archive, as well as the archive of its cousin Megazeux.
The Terrariaforums have links to mods and maps.
Hacked console ROMs (Super Mario World, Sonic the Minecraft mod Archives, etc.) Big collection at Romhacking.net. I'm sure other people have minecraft mod Archives collections of these, so it's not as big a deal, minecraft mod Archives.
A wide variety of mods (and prerelease versions of games in development) at ModDB. Similarly, mobile games at SlideDB.
Civilization add-ons at CivFanatics.
The Sims mods at Mod the Sims.
Kerbal Space Program mods at Kerbal Stuff and KSP mods.
Nexus Mods hosts over 100,000 add-ons for over 200 minecraft mod Archives.
Glorious Trainwrecks archives thousands of quickly-created games.
Whenever we humans create a new art form, the early stuff gets lost. Video Editor Archives - All Latest Crack Software Free Download not considered "art", it doesn't fit into the existing archives, it's a pain to collect, expensive to keep around, and nobody's in charge of saving it. So it gets lost. This is especially true for art forms favored by children or other people who aren't considered artists.
Time passes, and we regret the loss. We cherish every scrap that survives. Ninety percent of humanity's early films are gone, and a lot of the ten percent is crap, but we preserve it all because there's nothing else like it. Sometimes the crap turns out to be pretty good after all: pulp sci-fi and noir. Even ephemera, things that never get raised to the level of "art", become valuable as windows into the past: account books, restaurant menus, road maps, receipts.
I believe all this stuff is art and I want to save it. But even if history disagrees with me, and the MAP and the ESC are classified as ephemera, that's fine too. In the long run, it's all ephemera.
- The Official Mod Page Curator,
Goandgoo, minecraft mod Archives. Talk - Contribs 07:11, 17 April 2012 (UTC)
- The Official Mod Page Curator,
The template is what colors cells red/green/etc.; I wasn't able to make the entry template handle this automatically, but maybe one minecraft mod Archives the better wiki-wranglers could. For the API column, it needs to substitute if the field is blank or 'no', or. For the multiplayer column, sometimes we want other colors, which would be hard-to-impossible to automate. I'll try asking Ultradude if he can improve on the template before we roll it out. -- Orthotope 08:04, 17 April 2012 (UTC)
Thanks for your help, Minecraft mod Archives sure the community will welcome this change. Any ideas when this new change will be released? Also, does the template have to be changed for other tables with more columns (e.g, minecraft mod Archives. Mod Packs?)
The Official Mod Page Curator,
Goandgoo. Talk - Contribs 08:55, 17 April 2012 (UTC)
RE: "Requires MC Forge" column
Hello, minecraft mod Archives, I have an idea regarding the charts. Just like Rosetta Stone TOTALe Serial Key Archives there is a "Requires ModLoader" column in the charts, I was thinking that we could possibly have another column with "Requires MC Forge". Minecraft Forge is becoming more popular among modders for its compatibility and unlimited sprites. To name a few mods that use MC Forge, see this list. Keep in mind that these are only mods that the original poster could find, there most likely many more mods that require Forge. Just an idea, and although it would take a while to add the column to the chart, minecraft mod Archives, I'd be willing to do it. ISQTalk 22:23, 8 April 2012 (UTC)
- Rather than add a new column, we could combine them into a "Requires API" field, with options "No/ModLoader/Forge". -- Orthotope 23:27, 8 April 2012 (UTC)
- Yea, I actually like your idea much better. This would also allow us to add other APIs, such as ModLoaderMP, minecraft mod Archives, AudioMod, and others. Sorry for my delayed response, I was on vacation for a few days. I'll probably begin working on it soon. ISQTalk 05:13, 13 April 2012 (UTC)
Backdating MC version
Im a noob right now, can someone explain to me how I backdate MC to get slightly older mods? I wanted to get Tekkit but it only works for 1.2.1 :( 126.96.36.199 01:02, 24 May 2012 (UTC)
- You'd usually have to download the old minecraft.jar file from an external source and stick it in %appdata%\.minecraft (on Windows) as I don't believe Mojang supply older versions, but with Tekkit you can simply download the Technic Launcher and it will download the Technic/Tekkit versions of Minecraft to your computer in a different place, what version of MC you have before that shouldn't matter. -- User:Jishaxe · User talk:Jishaxe · Special:Contributions/Jishaxe 06:46, 22 June 2012 (UTC)
I converted the tables to use the new Mods/entry template, as previously discussed. In my opinion, this makes them easier to edit, as you don't have to try to remember the order of the table columns. It's also possible to indicate when APIs other than ModLoader (such as Forge) are required; I added that to ones that mention it in the description, but haven't checked the forum thread/website of every mod, so that column may not be entirely accurate. Aside from that, minecraft mod Archives, there is essentially no visual change is the rendered page. -- Orthotope 09:49, 27 May 2012 (UTC)
Proposal to split
Currently, minecraft mod Archives, this page is the 9th longest on the entire wiki. The generated HTML is over 250 kB; even with a decent internet connection, this takes an appreciable amount of time to load. I propose splitting the 'Aesthetic and Functional' and 'New Content' sections (by far the largest two) into sub-pages in order to make it more manageable. This has previously been done to Programs and editors and Texture Packs for the same reason. Any opinions for or against this? -- Orthotope 10:24, 27 May 2012 (UTC)
- Hey Orthotope, I think that would be an excellent idea seeing the majority of computers/smartphones etc take a horribly long time to load the page, even with collapsible tables.
- The Official Mod Page Curator,
Goandgoo. Talk - Contribs 06:07, 3 June 2012 (UTC)
- I am certainly for this. Just the prospect of loading the page on my mobile's 3G fills me with dread.
- -- User:Jishaxe · User talk:Jishaxe · Special:Contributions/Jishaxe 19:28, 21 June 2012 (UTC)
I downloaded yogbox and it minecraft mod Archives Java could'nt find the directory!PLEASE HELP! ^_^ By the way name is Joel.
- This is not the right place to ask. This is for questions relating to the page itself, not specific mods. Go to the minecraft forums. Thebombzen 22:31, 9 August 2012 (UTC)
- Whats the Yogbox? If your looking for the wiki, go to yogwiki. Jacob Koopa 10:28, 3 September 2012 (UTC)