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Tag: mixcraft 3.1 registration code

Tag: mixcraft 3.1 registration code

How to Crack, Register or Free Activation Mixcraft Pro Studio. shoppingdowntown.usl the software. shoppingdowntown.uste a serial with our keygen. shoppingdowntown.user with the license. . Tag: mixcraft registration code. mixcraft 9 crack. Mac · Mixcraft Crack v9 Pro Studio + Activation Code [] latest version · ucadmn | August 30, Version 3 supports beat matching, tempo and key changes and will detect. the beats in imported songs. Registration. Normally, Mixcraft has a trial period of.

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¿Crack o Serial para Mixcraft 6

crack o serial para mixcraft ?

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Computers & Internet > Software > Undecided Question Facundo asked 4 month ago -

crack o serial para mixcraft ?


(Tiebreaker)
Was originally asked on Yahoo Answ ers Argentina

tengo algunos proyectos realizados y los qiero bajar a la pc resulta qe ya probe de todo y nada funciona.. probe poniendo miles de seriales pero nada.. tamien con el time stoper y sigue la version de prueba.. si alguien sabe algo sobre hacer algo en el registro del windows o alguna manera de sacar la version de prueba lo voy a agradecer ! saludos y bendiociones!

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Answerer #1 answered 4 month ago AQUI EL SERIAL Y EL ACTIVADOR DE CUENTA Registration ID: UNION Registration code: 10UCT-UVICW-WIYW4-X1F1C AQUI EL ACTIVADOR DE CUENTA shoppingdowntown.us TUROTIAL DE COMO ACTIVARLO shoppingdowntown.us?v=xhrWsfXq SUERTE QUE BUENO QUE USAS MIXCRAF ES LO MXIMO YO TAMBIN LO USO Rate None of these answers doing it for you? No Best Answer No Best Answer No points for choosing this option
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crack o serial para mixcraft ?

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Источник: [shoppingdowntown.us]

Hi,

I am trying to learn software licensing, where the keys are stored.. I know diffrent packages store the keys in diffrent places.

I practise with Mixcraft 5 (Only program I have a license for). I have used Advanced installer to repackage the application (record it).

And after starting the program after installation finsihed the program asks for license key.

So program asks for license key after installation, first start. No during installtion.

I record the steps after installation finished with Advanced installer but I can't seem to find the key any way.

Do you guy know where to look? I have crosschecked differences in the registry before/after the installation (Used Systracer) but I got over pages with changes so I can't really read thru all that. 



Please log in to answer

Posted by: anonymous_ 2 years ago

Red Belt

>I can't really read thru all that. 
People have no stamina these days

Forget SysTracer. Use the de facto industry-standard ProcMon. Set appropriate filters so that you only get relevant entries.

Posted by: nagendrasingh 2 years ago

Black Belt

I have searched a bit and found that the licence information for version 6 is stored in a file. Perhaps the information for older versions is in the .ini files as well?

================

1. Double click the file called "shoppingdowntown.us"

2. You will see a number of variables

%LOOP_LIBRARY_FOLDER%=%REG_ID%=%REG_CODE%=%INSTALL_LOOPS%=0%SKIP_DEMO_SONG%=0%SUPPRESS_UPDATE_CHECKS%=0%DISACT%=0

3. Do not change the name of these variables.

4. Add the appropriate information after the equal sign. For example, if you want to automatically register all your computers using Mixcraft, enter in the Registration ID after REG_ID=. If your registration ID was computer@com, then the line would read REG_ID=computer@com

shoppingdowntown.us

Answer this question

Источник: [shoppingdowntown.us]

Mixcraft 3 Quick Start - Acoustica

Mixcraft 3

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Mixcraft 3

Welcome to Mixcraft 3, the easiest multitrack editor on the planet! Most people don't need to use the help, but we

shall indulge in your request. Please Proceed

QuickStart

Registration

What's Different From Version 2?

How To

Mixcraft Reference

Troubleshooting

Glossary

About Acoustica

Copyrights & Trademarks

Mixcraft © Acoustica. All Rights Reserved.

Mixcraft and FlexAudio are registered trademarks of Acoustica, Inc.

Included Classic VST Effects © Kjaerhus Audio (shoppingdowntown.us)

Élastique efficient time stretching by shoppingdowntown.uspment

Microsoft Windows Media Format © Microsoft Corporation. All rights reserved.

Many thanks to the LAME team for their work on the LAME encoder. See their website at shoppingdowntown.us

MPEG patent technology licensed by Thomson @ shoppingdowntown.us

OGG support © , shoppingdowntown.us Foundation

• Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

• Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation

and/or other materials provided with the distribution.

• Neither the name of the shoppingdowntown.us Foundation nor the names of its contributors may be used to endorse or promote products derived from this

software without specific prior written permission.

This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied

warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct,

indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use,

data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or

otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.

QuickStart

So you want to get something done in a hurry, eh? Let's follow our favorite musician Sound Warrior (SW) through

the paces of using Mixcraft.

Load in sounds or loops

SW starts Mixcraft and clicks the Loop Library Tab. He selects the style Blues and drags in Bass 16 Bars to

the start of track 1. He scrolls down to Drums Hat & Snare 1 to the start of track 2. More on loading sounds

Create loop

To add looping, SW moves his mouse to the right side of the sound until the cursor turns into the left-right resize

cursor . SW clicks and drags to the right to loop the sound. Each loop is represented by a triangular tick so that

he can visibly measure out 10 loops. In this manner, SW loops both the bass and drums.

Records Himself

SW writes down some quick lyrics about how square wheels just don't get you rolling. He clicks the Arm button on

track 3 and clicks the Rewind button in case the playback indicator is not at time 0. He then clicks the record


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button on the Master Bar and start belting out his Grammy winning performance. When he is done, he clicks the

Stop button!

Add effects

He decides to add some echo or delay to his vocals so that "yo cave lady" sounds more like "YO yo CAVE cave

LADY lady". He clicks on the Track Details Tab and selects track 3 and selects the effect "Delay" from the list. In a

sudden inspiration, he decides that the whole thing needs reverb so that it sounds like it's in a cave and clicks on

the Project Details Tab to add a global reverb effect. Now it sounds just right and 'cavey'.

Mix it down to MP3

Soundwarrior needs to mix it down to a single sound. He chooses File then choose Mix Down To followed by

clicking MP3. He selects a file name and clicks save. Without hesitating he launches his email browser and starts

composing a new message to his current #1 fan. "Dear Mom, you've gotta check out this new cave mix I made!!!"

Burn it to CD

Sound Warrior is so happy with himself he decides to burn a spinning wheel (also known as a CD) so that he can

play it at the next 'rock' concert. He adds a few track CD markers so that he has tracks on his CD, and clicks the

burn button. Minutes later, he prints a CD label with the optional Acoustica CD/DVD Label Maker !

(Of course, SW has purchased all Acoustica software because he knows it is smart to support good software!)

How Tos …

What's Different From v 2?

If you are upgrading from Mixcraft version 2, there are a few features that are different. Some of the features that

you were used to in version 2 have slightly different interfaces.

Effects

In Mixcraft 2, effects were accessed on the track header by clicking the FX button. In Mixcraft 3, to edit and view

the effects for track 1, click the track 1 to select it and then click the Track Details Tab on the bottom of the

screen. Instead of viewing another pop up modal dialog box (as in version 2), you can simply choose an effect and

preset with two clicks (this was part of our design to eliminate pop up windows in Mixcraft 3). The global or master

effects are located on the Project Details Tab on the bottom of the screen. See the Effects section for more.

Envelope Points On Sounds

In Mixcraft 2, you were able to add envelope points anywhere on a clip by simply clicking at that spot. In v 2, you

were able to drag an envelope line by dragging the line.

In version 3, when you move your mouse over the sound, you will now see the I-Beam cursor which shows that

you can make a partial selection of the sound. In version 3, you can add points by clicking down on the envelope

line. If you want to add points anywhere on the sound, hold the Ctrl key and click down on the sound. If you want

to move an envelope line, hold down the Shift key and drag an envelope line (the cursor will turn into an up-down

arrow ).

Add an envelope point anywhere: Hold down the Ctrl key and click.

Drag an envelope line: Hold down the Shift key and drag.

Delete an envelope point: Hold down the Alt key and click on a point.

More on shaping sound volume, pan and filters in version 3.

Recording

In Mixcraft 2, recording was limited to one track at a time. In version 2, the new recording would be placed where

ever the caret was. In version 3, you can 'arm' tracks and record multiple tracks at a time. Each recording will be

placed on its respectively armed track. More on arming tracks in version 3.

Other Changes


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The interface was dramatically changed. The software supports low latency ASIO sound drivers. You can now

visually time stretch with FlexAudio. Version 3 supports beat matching, tempo and key changes and will detect

the beats in imported songs.

Registration

Normally, Mixcraft has a trial period of 7 days (this may vary.) After the trial period is over, you will need to

purchase the software in order to burn audio CDs or mix down.

Purchasing The Software

To purchase a registration code, click the "Buy Now!" item from the "Help" menu or the buy 'ying-yang' button on

the toolbar. Click "Buy a code!" to launch the web browser with the purchase website.

Purchase Methods

Once on the website, you should find the following options available.

• Credit card.

• Pay Pal - pay via the popular service Pay Pal.

• Traditional postal mail - mail a money order or check.

• Phone Order - Make a call to send payment.

• Stores - Some brick & mortar stores sell Mixcraft.

The price of registration is about the cost of going out to dinner!

Entering In Your Registration Information

Once you have purchased the software, you should receive instructions on completing the registration and entering

in your registration code.

Type in or copy and paste your "Registration ID" (usually your email address) in the Step 3 edit box and type in or

copy and paste the 20 character "Registration Code" (excluding dashes) into the Step 4 edit box. (Make sure to

not enter in any extra spaces, as well.)

Thank You!

Your support and contribution will go towards unlimited use of Mixcraft. Paying for a registration code helps our

business and lets us continue to write great software!

How To

Basics

Manipulating Sounds

Record

Customize Your Tracks

Use Loops

Trim Or Crop A Sound

Cross Fade Sounds

Burn A CD

Create An MP3

Medium

Use Selections

Add Volume And Pan Fades On Sounds

Boost Or Reduce Parts Of Sounds

Slow Down Or Speed Up A Song with FlexAudio

Beat Match Songs

Advanced


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Fix Songs With Drifting Tempos

Extract A Loop From A Song

How To Manipulate Sounds

So how do you playback sound? You'll need to add some audio clips to your project.

Add A Sound

There are several ways to add sound to your project. You can load any sound on your computer or drag in sounds

from the loop library.

In this example, we are going to add a sound from the loop library.

Click the Loop Library tab.

Let's add the Reggae style drums. On the category drop down, make sure that Song Kit is selected and then click

on Reggae One Drop. Click the + icon next to the Drums or drag the sound into the Sound Workspace area. If the

software asks you if you want to change the tempo of the project, click Yes.

We now have a sound in our project.

Once a sound is in your project, you can do all kinds of edits to it, including looping, time stretching, pitch shifting,

editing the volume and pan.

Learn more about editing and manipulating sounds here.

How To Record

You can record anything from your computer's microphone to your entire band with each member on its own track.

It depends on the sound devices or sound card hooked up to your computer.

Getting Ready To Record

Before you can record, you need to actually hook up your microphone, plug in guitar and make the necessary

physical connections from input device to the computer. Consult your sound device's manual or browse the

Internet for help with your sound device.


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Arming Tracks

When you record in Mixcraft 3, you need to prepare, ready or arm a track. Click the Arm button on a track or use

the arm option on the track menu. Once it's armed, the track is ready to record.

If you have a special sound device that allows multiple inputs, you'll need to make sure to arm the correct input.

For example, if you had a four channel input device and your guitar was on input 3, you'd need to make sure that

you arm input 3, otherwise it might not record anything! Click the arrow next to the arm button and choose the

correct input.

Arm as many tracks as you can for true multitrack recording.

Recording Source

If you are in Wave mode and are recording from your sound card's CD, microphone or line-in, you'll need to select

the correct recording source and recording level. You can do this by clicking the Arm arrow, selecting your sound

device, followed by clicking Stereo Source. Choose the source that you'd like to record from. Adjust the track's red

recording level slider to an appropriate recording volume.

Start Recording

Now that you have the correct recording input and/or source selected and the track or tracks. Click the record

button on the Master Bar and start playing your instrument. If you have any existing sounds in the project, the

software will play those back simultaneously. When you are finished, click the Stop button.

How To Customize Your Tracks

You can edit the color, name, track image and size of your tracks. Make them look personalized for organizational

purposes or just for fun.

For example, if you are recording a pod cast, you can add an image of the person you are recording on track one.

Or you can add images of each band member so that it's always clear which track they are on.

Change the color of your tracks for better organization. Some people assign all the bass parts to blue, drum parts

to black and vocals to green, for example. Go to the track section for more on changing a track's color.

If you are recording your band and have your external mixer or sound device on the same mics and line levels, you

can set up the tracks, arm them appropriately and save your project as a template so that the next time you start a

new song, you don't have to do any setup.

If you need to edit a sound's volume or pan and need to see the peaks better, you can resize the track for more

detail.

How To Add Volume And Pan Fades On Sounds

Let's fade out a sound. Normally, you could do this by dragging the envelope points around, adding new points

and shaping the fade out manually. However, there is a built in way to make a fade.

Make A Selection

Make a selection on the area of the sound you'd like to fade out.


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Make A Fade

Now push Alt+2 to fade it out and it creates the following:

You can also create a fade out by clicking the Sound menu, followed by clicking Fade Out, followed by clicking

Fast, Medium or Slow.

Fading Pan, Low Pass or High Pass Filters

You can also fade in and fade out the other envelope types by choosing the correct envelope type on the toolbar

and then using the fade in or fade out commands. Choose from pan, low pass filter, low pass resonance, high

pass filter and high pass resonance on the toolbar.

Keyboard Shortcuts

The keyboard shortcuts are designed so that you can use the mouse to make selections with one hand and with

the hand use the keyboard to fade in or out. Simply hold down the Alt key, make your selections and push either 1

or 2 for either a fast fade in or fade out.

Here are the actual keystrokes that correspond to the fade types.

Alt+1 Fade in fast

Alt+2 Fade out fast

Alt+3 Fade in medium

Alt+4 Fade out medium

Alt+5 Fade in slow

Alt+6 Fade out slow

How To Boost Or Reduce Parts Of Sounds

Let's say that you were doing a voice over a backing music track and you wanted to reduce the volume of the

music when the voice over starts. Instead of manually adding and dragging points, you can use the Boost or

Reduce feature.

Make a selection on the music track that corresponds to the time of the voice over.

Now click Ctrl+Alt+S four or five times and the volume will be reduced in the selected area (boost or reduce the

sound until it sounds the way you want it).


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Alternatively, you can reduce the volume for the selected area by clicking the Sound menu, followed by clicking

Reduce, followed by clicking either -1%, -5%, % or %.

Boost works in the opposite manner and raises the volume for selected areas.

Boosting or Reducing Pan, Low Pass or High Pass Filters

You can also boost or reduce the other envelope types by choosing the correct envelope type on the toolbar and

then using the boost or reduce commands.

Keyboard Shortcuts

The keyboard shortcuts are designed so that you can use the mouse to make selections and with the hand use the

keyboard to boost or reduce. Simply hold down the Alt and Ctrl key, make selections and push either W or S for

either a 5% boost or a 5% reduction.

Here are the actual keystrokes that correspond to the boosts and reductions:

Alt+Ctrl+Q Boost 1%

Alt+Ctrl+A Reduce 1%

Alt+Ctrl+W Boost 5%

Alt+Ctrl+S Reduce 5%

Alt+Ctrl+E Boost 25%

Alt+Ctrl+D Reduce 25%

Alt+Ctrl+R Boost 50%

Alt+Ctrl+F Reduce 50%

How To Beat Match Songs

Beat matching is a process of taking one or more songs and matching up their beats and adjusting their tempos so

that the beats stay locked through the transition. This example shows how to take two songs, beat match them

and then increase the tempo from bpm to bpm during the transition.

We are going to mix Atomic Dog by George Clinton with Beds Are Burning by Midnight Oil. We've loaded in

Atomic Dog and the software has detected that the tempo is bpm. Click on the Sound Details Tab to look at

the sound's detected tempo.

Next, we load in Beds Are Burning so that we now have two songs in our project. Notice that the project's tempo is

still bpm.


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We change the project's tempo to by either going to the Project Details Tab or by right clicking the first marker

and choosing Edit (we've highlighted the new tempo in red).

Zoom in on the transition and move the sound Beds Are Burning to start on the last major beat of Atomic Dog.

We don't want Beds Are Burning to play at bpm because its normal tempo is at , so we add three tempo

markers that ramp up the tempo during the transition. Add a marker by double clicking the time line or right clicking

the time line and selecting Add Marker

That's it! Add more songs, add more tempo markers and burn it to CD or mix it down.

How To Fix Songs With Drifting Tempos

Most songs do not keep a constant tempo and it makes it very difficult to make a remix or mash-up. So, what can

you do about it? With Mixcraft, you can dissect the song into multiple beat matched clips using a metronome.

Then you can mix down the modified song to a new WAV file.

Let's edit the song Not Ready To Make Nice by the Dixie Chicks to be at a constant tempo. It's detected tempo

was at bpm, but as you can see from the Loop Editor on the Sound Details Tab, the sound's tempo

drifts from 81 bpm to 84 bpm.

Since the song starts at around 81 bpm, we adjust the song to 81 bpm initially. Turn on the metronome and listen

to the song. When it is no longer in time with the metronome, you'll need to split and adjust.


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In this case, the tempo speeds up in the middle of measure The actual beat (shown in red) should have lined

up with measure

If possible, pick a section of sound a measure or so before the obvious audio drift. Make sure that snap is off on

the Snap Settings so that you can make a precise split. After the split, select the right hand side clip and adjust the

tempo on the Sound Details tab.

On the Loop Editor, you'll be able to see a dark gray area which shows that the left side of the sound has been

trimmed by the split. You can zoom in to the light gray side to visually determine the best tempo.

Proceed from the left to the right on the sound with the following process:

1. Listen to the song until the beats no longer sync with the metronome.

2. Split the active sound clip a measure or so before the drift is noticeable.

3. Assign a new tempo to the right most clip you just created from the split.

4. Repeat this process until you get to the end of the sound.

When you are done, you'll end up with a group of clips like this:

Mix it down to a new WAV file for future remixing!

How To Extract A Loop From A Song

You can extract a portion of any song and make it into a loop. This loop can then be combined with other loops or

beat matched songs.

If the song is in time with the metronome and is beat matched properly, you can extract a seamless loop. You may

need to fix the song if the tempo is drifting. Make sure that snap is on and aligned to the measure or bar.

Select the measure or measures of audio on the sound and click Copy from the Edit menu (Ctrl+C). Paste it on a


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new track by clicking Paste from the Edit menu (Ctrl+V). Select the new click and then click Make Into A Loop from

the Sound menu (or right click on the sound and select Make Into A Loop). Loop the new sound as many times as

you'd like!

Mixcraft Reference

This is the main view of Mixcraft. Click on an area for more information!

Project - Sounds - Tracks - Sound Workspace - Effects - Timeline

Details Area - Preferences - Master Bar - Menus & Toolbar - Keyboard Controls - Cursors

Project

The project is everything in your mix, including the tracks, sounds, effects, markers and more. Click on one of the

following topics for more details.

New Project Dialog

Loading A Project

Save A Project

Project Templates

Copy Project Sounds To

Burn Audio CD

Mix Down To Audio File

Project Tempo, Key And Time Signature

Author Information

Metronome

Auto Beat Match

Recording Folder

Global Effects

New Project Dialog


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The New Project Dialog is displayed when you start a new project. Choose between two types of projects or load

an existing project or project template.

Record Yourself Or Your Band *

This option is best for making recordings from live instruments or your microphone. Auto Beat Match is off by

default and any loaded sounds will not be beat matched unless they are specifically a loop. The time line view

defaults to time mode. Snap is off by default.

Build Loop & Beat Matched Music *

This option is great for DJs or just anyone constructing music with loops. Auto Beat Match is on by default and any

loaded sounded will be beat matched. This is a good choice if you are making a remix, a mash-up or a loop based

song. The time line view defaults to measure and beats mode. Snap is set to one quarter note by default.

Load An Existing Project Or Template

Choose an previously loaded project or template from the drop down or click Browse and select a project file to

load.

* Notes On Both Project Modes

The main difference between the two options are pretty simple. If you start in one mode, you don't need to start

over. For example, if you want to auto beat match sounds, simply go to the Project Settings Tab and click the Auto

Beat Match button to be on. If you want snap on or off, click a new snap setting on the toolbar or by choosing

Snap To Grid from the View menu and selecting a new snap setting.

Loading A Project

Mixcraft can load Mixcraft project files (MX3) by clicking the File menu and choosing Open Project (Ctrl+O).

Navigate to your project file, select it and click Open.

Alternatively, you can click the Open Project button on the toolbar

Dialog

or click Browse on the New Project

The software can also load Mixcraft two project files formats: Mixcraft project files (MXC) and Mixcraft Templates

(MX3Template files).

Save A Project

Save your work often. You never know when the power might go off. :)

Choose Save or Save As from the File menu, navigate to a save folder, type in a name and click OK.

Your Mixcraft project will be saved as a Mixcraft project file (MX3). You can also save it as a Project Template

(MX3Template).

Alternatively, you can save the project by clicking the Save button on the toolbar.

If you want to save your project as a single MP3, WAV, OGG or WMA file, you should mix down your project to an

audio file.

Project Templates

A template is a special project that stores track names, track images, volume settings, armed states and other

track settings. You can load a template so that you don't have to set up your tracks each time you start a new

project.


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Mixcraft project templates are stored as .mx3template files.

To save a project template, choose the File menu followed by Save As On the Save Your Mix window, click the

Save as type drop down and select Mixcraft Template. Type in a name and pick a folder and click Save.

When you load a template and then click Save, the software will ask you to save it as a MX3 project and will not

save over the original template.

Copy Project Sounds To

You can copy your project and all the sounds and/or recordings used in your project to a single folder. This is

handy for organizing your projects and backing them up! In many cases, you use sounds from various folders on

your computer.

To copy your project and it's sounds, make sure to save it and then click the File menu followed by clicking Copy

Project Sounds To Pick a folder to copy your project and sounds to and click OK.

At the end of the copy, the software will ask you if you want to load the freshly copied project. If you click Yes, all

changes will be made to the new copied project.

Tips

Choose a folder that does not have any other sounds or audio in it. In this way, you know exactly which sounds

are in the project.

If you are copying a newer version of project to a folder, make sure to clear or clean the folder of all audio files and

project files before transferring. Otherwise, you may end up with duplicate sounds. (The reason duplicates might

occur is because files in a project can have the same file name and may conflict with each other when moved to a

single folder.)

If a sound that is in the project is already in the destination folder, it just skips it, making it easy to update a project

that is already in the destination folder.

Backing Up Your Project And Sounds To CD or DVD

You can burn all the sounds and project file to a blank CD or DVD by copying it to a new folder and then burning

the contents of that folder in your file burning software.

If you have a DLA (Drive Letter Access) burning solution, make sure to format the CD first and then you should be

able to transfer directly to a blank CDR. (Select the CD Recorder when choosing a folder to transfer to.)

Otherwise, if you have Window's XP or Vista, you can put in a blank CD or DVD and then drag the files on to the

CD recorder in My Computer. Then right click on the CD recorder and choose Write These Files To CD.

Burn Audio CD

To burn an audio CD, click the Burn CD icon on the toolbar. Alternatively, click on the File menu followed

by clicking Burn CD (Ctrl+B).

Burning A CD

Insert a blank CD and click the Start Burn button to burn a CD. After burning an audio CD, the software will ask if

you'd like to make a label with the optional Acoustica CD/DVD Label Maker. Otherwise, you can change

some settings for the burn described below.

If you have trouble burning a CD, go to the troubleshooting section.

This is what the cd burning window looks like.


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The options on this screen are described below.

Writer

Select a CD writer if you have more than one CD writer in your computer.

Speed

Choose a CD writing speed. In some cases, burning at a slower speed may improve the success rate of burning

and may be more compatible in some older CD players. If you have a CD writer with Burn Proof type protection,

you can burn at maximum speed without worrying about a burn failure.

Test Mode

In this mode, the CD writer will not turn it's laser on for writing and will go through the process of transferring the

data to CD. If you are having problems burning a CD, go to our troubleshooting area.

Convert To WAV First

This will convert the mix to one or more WAV files on your hard drive. CD quality WAV files use up around 8 MB

for every audio minute that you are burning. Therefore, a 74 minute mix will take up around MB or hard drive

space. The advantage to converting to WAV first is that it may help the success rate of burns for some older CD

recorders, especially if your CD writer does not have Burn Proof.

Create CD-TEXT

Some CD writers support CD-TEXT. If your CD writer supports CD-TEXT, you should be able to check the CD-

TEXT box to burn CD-TEXT. When you burn CD-TEXT, the software adds text to each CD track so that when you

play the CD on a CD player that *supports* CD-TEXT, you can see the titles and names of each track. Usually,

Sony CD players support CD-TEXT.

You can type in a CD-TEXT title for the CD's title. Track names will be derived from any CD track markers.

Burn As One Track

This option essentially skips any CD track markers in the project and makes the whole thing one track. If your

burner is only supported in IMAPI mode this is a good option for a seamless mix because IMAPI mode will always

put a two second gap between tracks. (The main drawback is that you can't seek to tracks in the CD player.)

Burn All Or Selection

Choose Burn All to burn up to 80 minutes of audio, depending on the capacity of your blank CD.

Choose Burn Selection to burn the current selection of audio. This can be useful if your mix goes beyond 74 or 80

minutes and you want to burn the extended sections. (Note that it simply uses the selection box to define a time

range to burn.)

Back Up Your Project To CD

Mix Down To Audio File

Mix down your project to one of the following audio file types: MP3, WAV, WMA or OGG.


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Click the Mix Down button on the toolbar or select Mix Down from the File menu, followed by selecting the

format you'd like to mix down to. Alternatively, you can choose Save As.. from the File menu and then click the

Save as type drop down control to select the desired format.

Once you are viewing the Save Your Mix window with the correct format, you have the following extra options and

details

Format Details

This shows the current format details such as bit rate and channels. Click Edit Details to change the format details

for the current format. A window will pop up and allow you to change bit rate, channels and other options that may

be format specific.

Estimated Size

This shows the approximate size of the mix down in terms of Megabytes (MB).

Create A New File For Each CD Marker

If you've added CD markers to your project, this will cause the mix down to create multiple files for each CD marker

it encounters.

Use Marker Titles

If you've chosen to Create A New File For Each CD Marker, this option will use the titles in the marker for the name

of the file and the tag.

Use File/Tag Information

Click this option if you want the audio file(s) to be tagged with the project's author information and CD track names

(if set). Click Tag Info to edit the project's author information.

Use Selection

If you've made a selection, you have the option of just mixing down the audio in the time range of the selection.

Project Tempo, Key And Time Signature

Choose a master or project tempo, key and time signature on the Project Details Tab. Alternatively, you can edit

the first marker on the time line.

Project Tempo *

All sounds that have a tempo and are set to Adjust To Project Tempo mode will adjust based on the project's

tempo. For example, if a sound has a tempo of bpm and the project has a tempo of bpm, the sound will

play back two times as fast and be 1/2 the normal duration. In addition to affecting any tempo adjusted sounds, the

project tempo also determines the Metronome's speed.

Project Key *

All sounds that have a key and are set to Adjust To Project Key mode will adjust based on the project's key. For

example, if a sound has a key of A and the project's key is B, the sound will play back two semitones higher than

normal in order to be in tune with the key of B.

Project Time Signature *

The time signature affects the software's snap behavior if the snap is set to Snap To Measure or Snap Bar. For


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example, if the time signature is 3/4 and the software is snapping to the measure, it would mean that the software

is snapping every three beats, instead of four beats for 4/4 time. As expected, the metronome plays based on the

current time signature.

The numerator of the time signature indicates the number of beats per measure and the denominator indicates

what type of note receives a beat.

* Keep in mind that this setting only affects the time period from the first marker to the second and is really just a

shortcut or convenient interface to access the first marker's settings.

Author Information

Click on the Author Info button on the Project Details Tab to edit the tag or information about this project.

This information is saved with all projects and also is saved in the textual tag information when mixing down to

audio files, such as MP3 files.

• Title

• Author

• Album

• Genre

• Year

• Copyright

• Comments

Metronome

The metronome helps to keep time and will play a sound on each measure and beat. To turn the metronome on or

off, go to the Project Details Tab and toggle the Metronome button. Alternatively, you can click the Mix menu

followed by clicking Metronome (a checked state indicates that it is on).

Customizing The Metronome

You can customize the metronome's sounds and volume level by going into the Preferences and choosing the

Metronome page.

Play Every X Beats

By editing a marker, you can also instruct the metronome to play every Nth beat (it defaults to playing every beat).

Auto Beat Match

Auto Beat Match is a mode that analyzes all sounds for tempo, beat and key data. It attempts to detect the beats

in any supported audio file. The drawback to automatic beat match mode is that it takes longer to detect tempos

and key information (initial loads are two times longer although subsequent loads will be cached and load faster).

If you click the Auto Beat Match button on the Project Details Tab after loading in some songs or sounds, it will

detect the tempos and keys of loaded sounds and adjust them to match the project tempo.

Alternatively, you can toggle Auto Beat Match mode by choosing Automatically Beat Match New Sounds from the

Mix menu.

For tips on beat matching, see How To Beat Match Songs or How To Fix Songs With Drifting Tempos.

Recording Folder

Each project has its own recording folder which defaults to the Default Project Recording Folder in the Preferences

under the Recording area. You can change the recording folder for each project for better organization.


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All new recorded sounds will be placed in this folder.

Click Choose on the Project Details Tab to set a new recording folder.

Global Effects

The global or master effects are effects that are applied to all the audio tracks after the track effects have been

applied. Usually, you should choose mastering effects such as EQ or reverb. The global effects are located on the

Project Details tab.

Click Here For Manipulating Global Effects or Track Effects

Project Details

Click the Project tab on the bottom of the screen to bring up the Project Details.

Click on an area for more information.

Project Tempo, Key And Time Signature

Author Information

Metronome

Auto Beat Match

Recording Folder

Global Effects

Sounds

This is what a sound looks like in Mixcraft. Sounds can moved, trimmed, looped, resized, time

stretched and more.

Adding Sounds

Moving Sounds

Trimming Sounds

Looping Sounds

Splitting Sounds

Joining Sounds

Deleting Sounds

Recording Sounds

Cross fading Sounds

Adjusting Volume

Adjusting Pan

Editing Low And High Pass Filters

Time Stretching Sounds (FlexAudio)

Adjusting Tempo

Pitch Shifting Sounds

Adjusting Key

Renaming A Sound


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Locking Sounds

Muting Sounds

Adding Effects To Sounds

Edit In An External Editor

Loop Editor

Setting the Snap Point

Sound Details And Properties

Adding Sounds

There are several ways to add sounds to the project.

Click Add Sound.. From The Mix menu.

Navigate to a folder with the sound, select it and click Open. The sound will be placed where the caret was.

Alternatively, you can click the Add Sound option on the Sound menu (Ctrl+H) or click the Add Sound. button on

the toolbar.

Double Click The Sound Workspace Area

When you double click the sound workspace, you set the caret and simultaneously bring up a window letting you

choose a sound. The sound will be placed where the caret was.

Add A Sound From The Loop Library

Click the Library Tab on the bottom of the Mixcraft window or click the Show Loop Library button on the toolbar.

Select a sound from the library, position the caret where you'd like the sound to go and then click the + button next

to the sound. Alternatively, you can drag the sound from the library directly into the sound workspace.

Drag A Sound In From Window's File Explorer

Open a Window's File Explorer window and navigate to the sound or sounds that you want to add. Select the

sound(s) in the File Explorer and drag them into the sound workspace.

Sound Analysis During Loading

When a sound is loaded, the software parses it for peaks in order to display the wave form. If Auto Beat Matching

is on, the software also parses for tempo, beats and key (for sounds over 30 seconds). If the software detects a

tempo or key, it may adjust the snap point to the first beat and alter the sound based on the project key and tempo.

For more on adding sounds see How To Manipulate Sounds.

Moving Sounds

To move a sound, select its title bar and drag while holding down the mouse button..

(The title bar is the top area of the sound where the name is displayed.)

BEFORE MOVE


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AFTER MOVE

You can also move a sound by using the keyboard. Select a sound or group of sounds and then use the arrow

keys to move the sounds. By holding down the Ctrl and Shift key, you can move the sound(s) in different

increments.

The sound(s) will move based on the snap settings (if you cannot move a sound to a specific location it is probably

because snap is on and you need to turn it off).

Keyboard Modifiers

Hold down the Ctrl key and use the left/right arrow keys to move a sound by +/- 20 milliseconds

Hold down the Ctrl and the Shift key and use the left/right arrow keys to move a sound by +/- one millisecond.

Setting Exact Position

You can set a sound's exact offset or position by clicking on the Sound Details Tab and editing the Offset's

minutes, seconds and milliseconds edit boxes directly.

Trimming Sounds

You can trim the start and end of any sound. Just move the mouse to the right or left edge of a sound. The cursor

will change into a left-right resize arrow . Hold the mouse down and drag to resize or trim. (Resizing can also

lead to looping.)

Drag to the left or right to get the desired trim. Zoom in or use the snap setting to trim with better precision.

You can trim the left or right edge of any sound. The sound will trim based on the snap settings. If you cannot trim

a sound to a specific length it is probably because snap is on and you need to turn it off.

Trim Silence

You can automatically trim the silence from the start and end of sounds by select them and then clicking Trim

Silence from the Sound menu.

Setting Exact Length

You can set a sound's exact length by clicking on the Sound Detail Tab and editing the Length's minutes, seconds

and milliseconds edit boxes directly.

Looping Sounds

You can loop any sound by dragging. Move the mouse to the left or right edge until the cursor turns into a left right

resize cursor .


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Simply click on the left or right edge of the sound, hold the mouse down and drag left or right. In the example

below, the user drags it to the right creating two and a half loops.

Each loop is represented by a triangle on the top and bottom of the sound.

The sound will loop based on the snap settings. (If you cannot change a sound to a specific length it is probably

because snap is on and you need to turn it off.)

Creating A New Loop

You can re-loop a sound or make a loop out of any section of any sound. Click on the Sound Details Tab and use

the Loop Editor to adjust the start and end loop points.

Alternatively, you can trim the sound and then click Make Into Loop from the Sound menu. This sets the loop

points to the start and end of the trimmed sound. The Loop Editor will show more details.

Setting Exact Loop Length

You can set a sound's exact length by clicking on the Sound Detail Tab and editing the Length's minutes, seconds

and milliseconds edit boxes directly. This will allow you to easily change the number of loops in a sound.

Splitting Sounds

Splitting allows you to take one sound and cut it into two parts without any gaps. Splitting occurs at the caret's

position.

In this image, we show two selected sounds. We've highlighted the caret in red to show its position ( the caret

determines the split point ) .

Select Split from the Edit menu or the shortcut Ctrl+T

Four new sounds are now in place of the original two.

The caret will be set based on the snap settings. (If you cannot set the caret to a specific location it is probably


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because snap is on and you need to turn it off.)

Joining Sounds

Joining causes any selected sounds to be moved so that there is no silence between sounds. It does not make the

joined sounds into one big sound, though.

You can join the selected sounds by selecting Join from the Edit menu or by pushing Ctrl+J.

Deleting Sounds

Select a sound or group of sounds and then select Delete from the Edit menu.

Alternatively, you can push the Delete key on your keyboard to delete the sounds.

Deleting Parts Of Sound

If you select part of a sound, it will only delete the selected part. For example, if you have recorded a singer and

there is an extra audible breath, just select the unwanted area and delete it.

Recording Sounds

Recordings are placed on armed tracks. When a track is armed, it means that it is ready for recording. Just click

the Arm button on a track to prepare for recording.

After clicking the armed button, it should turn red signifying that it is ready for recording.

You should see a level or signal coming in on the track, as shown below.

If you don't see a level or its not a very strong level, go to the Track section for more on arming tracks and

setting the correct recording source.

Sounds will be recorded at a default of CD quality. This can be changed in the Sound Device Preferences by

clicking Preferences from the File menu and clicking on Sound Device.

When you are ready to record, click the record button on the master bar.

The software will start recording and the new sound will be displayed in red.

In addition to recording, if there are any other sounds in the project, the software will start playing back the project

simultaneously.

For more details on recording, punch in recording, click here.


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Cross fading Sounds

Cross fading is extremely easy in Mixcraft. Just drag one sound of another sound and you have an instant cross

fade where one sound fades seamlessly into the next!

The cross fade looks like a cross hatched area. The red line shows the cross fade area in this example.

Adjusting The Sound's Volume

In addition to setting the track volume, you can also set the volume of individual sounds.

To edit the volume of a sound, go to the toolbar and make sure that Volume is selected.

When Volume is selected, each sound clip shows its own volume envelope. In the sound below, the volume

envelope corresponds to the two green points and the line connecting them.

This shows a clip with two envelope points, each at % volume.

Change the Volume Envelope

Click on the line to create a new volume point. The cursor will change to an Envelope Point Edit cursor.

In the image above, a new volume envelope point has been created. Click on the point to drag it to a new volume

level.

In the image above, the volume of the sound now goes from % up to about % and then slowly down to

% again. In this manner, you can add as many points as you'd like to shape the volume of the sound over

time.

Volume Range

Volume can be set to values from 0% to % ( -Inf dB to +6 dB ). For better precision while dragging envelope

points, you can resize the track.


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Keyboard Modifiers

Hold the Ctrl key down and to add points anywhere on the sound.

Hold the Shift key down and click down on an envelope line to move the line up or down.

Hold the Alt key down and click points to remove or delete them.

Setting Exact Volume

If the desired level cannot be set via mouse dragging, you can set it by right clicking on the point and choosing Edit

Exact Value This brings up a dialog box that lets you set the exact value.

Fades, Boosts and Reductions

These are shortcuts that add multiple envelope points at a time. Select an area of a sound and choose Fade In,

Fade Out, Reduce, or Boost from the Sound menu. Fades go from one volume to another over time. Boost

increases the volume for a selected period of time. Reductions lower the volume for a selected period of time.

You can Normalize a sound by selecting it and then choosing Normalize from the Sound menu.

For tips on boosting or reducing volume, see How To Boost Or Reduce Parts Of Sounds.

For tips on creating fade ins and fade outs, see How To Add Volume And Pan Fades On Sounds.

Adjusting The Sound's Pan

Pan is the volume balance between the left and right channel (speaker). You can pan a sound so that it sounds

like it is moving from the left to right or vice versa. This is what makes stereo more interesting to listen to.

To edit the pan of a sound, go to the toolbar and make sure that Pan is selected.

To pan a sound, edit a point by dragging it up or down. Like volume, you can add as many envelope points as

you'd like.

The image below shows a sound panned from left to right. A envelope point panned all the way to the left channel

would be at the bottom of the sound. An envelope point panned all the way to the right would be at the top of the

sound.

Pan Range

Pan can be set to values from % left to % right. For better precision while dragging envelope points, you

can resize the track.

Keyboard Modifiers

Hold the Ctrl key down to add points anywhere on the sound.

Hold the Shift key down and click down on an envelope line to move the line up or down.

Hold the Alt key down and click points to remove or delete them.

Setting Exact Volume

If the desired pan cannot be set via mouse dragging, you can set it by right clicking on the point and choosing Edit

Exact Value This brings up a dialog box that lets you set the exact value.

Fades, Boosts and Reductions

These are shortcuts that add multiple envelope points at a time. Select an area of a sound and choose Fade In,

Fade Out, Reduce, or Boost from the Sound menu. Fades go from left to right or vice versa over time. Boosts

increase the pan to the right channel for a selected period of time. Reductions lower the pan to the left channel for


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a selected period of time.

For tips on boosting or reducing, see How To Boost Or Reduce Parts Of Sounds.

For tips on creating fade ins and fade outs, see How To Add Volume And Pan Fades On Sounds.

Editing Low And High Pass Filters

In addition to changing the volume and pan of a sound over time, Mixcraft allows you to change the low pass and

high pass filter over time.

What Is A Low Pass Filter?

A low pass filter is an audio filter that literally allows low frequencies to 'pass' while removing (or 'filtering out') high

frequencies. A low-pass filter has a cutoff value, such that every frequency below the cutoff can be heard, and

every frequency above the cutoff is reduced or removed entirely from the audio. For example, if you use a lowpass

filter with a cutoff frequency of Hz, every frequency below Hz will be heard in full, but every

frequency above Hz will be reduced or removed entirely.

The low pass filter in Mixcraft is a resonant filter. This means that in addition to the cutoff value, there is also a

value for the amount of resonance. Simply put, resonance involves emphasizing frequencies at the filter's cutoff

point. So, if we imagine a filter with a cutoff frequency of Hz and a high resonance value, what will be heard

is a sound where frequencies above Hz have been removed, frequencies below Hz remain the same,

and frequencies at and directly around Hz are louder. Resonance is a simple concept, but it can be a

dramatic effect, especially if resonance is high and the filter's cutoff frequency is changing. This effect is what's

known as a 'filter sweep'.

Every sound in AcousticaMixcraft has its own resonant low-pass filter. These filters can be used in many ways.

You can use them as an EQ effect, reducing certain high frequencies such as acoustica guitar finger squeaks. Or,

you can use them to create filter sweeps, by adding resonance while the cutoff frequency moves up or down. The

cutoff frequency and resonance amount are each controlled via an envelope, and these values can change over

time, in the same way a volume or pan envelope can be used to change to volume and pan amount over time.

How To Edit A Low Pass Filter

To edit a sound's low pass filter cutoff, go to the toolbar and make sure that Low Pass Cutoff is selected. By

default, all points on this envelope are at %, meaning that all sounds below the cutoff (i.e. everything) can be

heard. Adding points lower than % will cause high frequencies to be increasingly removed from the audio.

To edit a sound's low pass filter resonance, go to the toolbar and make sure that Low Pass Resonance is

selected. By default, all points on this envelope are at 0%, meaning that there is no resonance/emphasis at the

cutoff point. Adding points higher than 0% will cause emphasis at the cutoff frequency, if any frequencies exist at

and around that frequency.

What Is A High Pass Filter?

A high pass filter is the exact opposite of a low pass filter, meaning that high frequencies above the cutoff point are

allowed to pass, while frequencies below the cutoff point are reduced or removed.

The high pass filter in Mixcraft is also a resonant filter.

How To Edit A High Pass Filter

To edit a sound's high pass filter cutoff, go to the toolbar and make sure that High Pass Cutoff is selected. By

default, all points on this envelope are at 0%, meaning that all sounds above the cutoff (i.e. everything) can be

heard. Adding points above 0% will cause low frequencies to be increasingly removed from the audio.

To edit a sound's high pass filter resonance, go to the toolbar and make sure that High Pass Resonance is

selected. By default, all points on this envelope are at 0%, meaning that there is no resonance/emphasis at the

cutoff point. Adding points higher than 0% will cause emphasis at the cutoff frequency, if any frequencies exist at

and around that frequency.

What Famous Examples Of Music Have This Effect?

Many songs in many genres take advantage of resonant filter sounds. The opening note to the Rush song Tom


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Sawyer contains a famous resonant low pass filter sweet of a synthesizer sound. Many dance songs begin with a

low pass filter whose cutoff frequency is slowly rising, so the song starts off muted and suddenly is full and bright.

Time Stretching Sounds (FlexAudio)

Time travel may not be possible yet, but you can change the speed of a sound without changing its pitch. :) In the

past, changing the speed or playback rate of a sound resulted in changing the pitch, also known as the dreaded

"chipmunk" effect.

Time Stretching Sounds

Each sound can be time stretched with or without changing its pitch.. A sound can be adjusted by 25% to %

which would result in a sound four times as fast or four times as slow. You can visually time stretch a sound with

FlexAudio, described below. Otherwise, click on the Sound Details Tab on the bottom and select the sound you

are interested in adjusting.

Make sure to switch the sound from Adjust To Project Tempo to Time Stretch By mode, if its not already in that

mode.

Adjust the sound to the desired percentage. Setting it to 50% would cause the sound to be 1/2 the size and

playback two times as fast.

If you want the sound's tempo to change over time or beat match, you should change the sound's mode to Adjust

To Project Tempo on the Sound Details Tab and add several successive tempo markers to the timeline.

FlexAudio

FlexAudio is Acoustica's trademarked way to visually time stretch audio.

In this example, the sound is around 14 seconds long and we'd like it to be 10 seconds.

While holding the Ctrl key down, click on the left edge and move your mouse left to the 10 second mark on the time

line.

(You will know that you are in FlexAudio mode if the cursor turns into the FlexAudio cursor .)

The sound will now play in 10 seconds, instead of 14 seconds!

Tips With FlexAudio

Use FlexAudio to create perfect loops. If you have a loop without a detected tempo, set the snap to measure

aligned. Use FlexAudio to snap the sound to the nearest measure. Loop the sound first to make sure all loop

points line up. Now it should be in perfect synchronization unless there are tempo changes during the loop, in

which case, you should figure out the actual tempo of the sound.

Once FlexAudio helps you figure out how much to time stretch the sound by, you can set the tempo with a

simple calculation. Just find the tempo of the closest tempo marker before the sound's start in this calculation.


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Tempo of sound = (Project Tempo) X (Sound's Time Stretch Percentage) / . Switch the sound to Adjust To

Project Tempo and then type in your new tempo.

If you have made a commercial and it needs to fit in exactly 30 or 60 seconds and you are over by a few seconds,

just time stretch it with FlexAudio. Have you ever heard one of those legal disclaimers? They are inhumanly fast

and it is due to a sound being time stretched by about 75%. Turn off snapping and FlexAudio it to the desired

length.

Time stretching can be set from 25% to %. However, in most cases, it will only sound good from around 75%

to %

Adjusting The Sound's Tempo

You can change a sound's tempo by clicking the Sound Details Tab on the bottom of the window. Each sound can

be in one of two modes: Adjust To Project Tempo or Time Stretch By. Select the drop down to change the mode to

Adjust to Project Tempo if it's in Time Stretch By mode.

Adjust To Project Tempo

If the sound is in Adjust To Project Tempo mode, Mixcraft will time stretch the sound based on the difference

between the project's tempo and the sound's detected tempo. For example, if the project tempo was bpm and

the sound's detected tempo was 60 bpm, it would time stretch the sound to be half as long, because it would be

playing the sound back two times as fast.

However, you can have more than one tempo change in a project. For example, in a transition between two

songs, you could slowly ramp the tempo up with multiple tempo changes.. In this mode, the sound keeps perfect

synchronization and adjusts the playback rate based on the latest tempo change.

Changing The Tempo Of A Sound

Assuming that the detected tempo of the sound is correct, you can change the tempo of a sound by adding

markers with tempo changes. You do not need to change the detected tempo of the sound, but, instead you

should change the project tempo or add tempo markers! In short, if you want to speed up the sound, increase the

project tempo! Changing the detected tempo of a sound should only be done if the detected tempo of the sound is

wrong!

Changing The Detected Tempo Of A Sound

You must be in Adjust To Project Tempo mode to change the detected tempo of a sound.

If the sound's detected tempo is wrong, you can adjust it via the Detected Tempo drop down control. The original

detected tempo will show up with an * next to it in case you need to restore it to the original detected tempo.

Sounds longer than 30 seconds will show the actual beats in the Loop Editor. This can be extremely useful as

each beat will show a tempo at that beat point. Most songs do not keep a constant beat and drift, in addition to

having varying tempos, keys and time signatures. Therefore, you can trim a sound and use a tempo within that

trimmed area.

Learn How To Fix Songs With Drifting Tempos here.

In fact, you can set the detected tempo to the average tempo within the active loop by clicking the Use Average

Tempo In Active Loop button!

Use Average Tempo In Active Loop button


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In some cases, the detected tempo is off by a factor of two. To quickly adjust the tempo by two, click the Double

Or Half Tempo button!

Double Or Half Tempo button

Pitch Shifting Sounds

You can change a sound's pitch by clicking the Sound Details Tab on the bottom of the window. If you want the

sound to obey key changes on the time line or be relative to the project's key, you should look into setting the key

of the sound.

Do Not Fix Pitch

If you don't care about changing the sound's pitch, you can choose Do Not Fix Pitch on the Sound Details Tab. If

you are time stretching the sound, the pitch will be altered by the same percentage as the time stretch.

Adjust Pitch By

Choose Adjust Pitch By from the drop down list on the Sound Details Tab.

This allows you to change the pitch by semitones. You can type in a partial amount such as semitones or use

the drop down or spin arrows to adjust by a whole semitone or 1/10th of a semitone. You might use this option to

fix a slightly off key vocal performance or transpose a sound into a key you are more familiar with.

Adjust To Project Key

Click here for more on adjusting a sound's key.

Adjusting The Sound's Key

You can change a sound's key by clicking the Sound Details Tab on the bottom of the window. Each sound can be

in one of three modes: Adjust To Project Key, Adjust Pitch By or Do Not Fix Pitch. Select the drop down to change

the mode to Adjust to Project Key.

Adjust To Project Key

If in this mode, Mixcraft will adjust the pitch of the sound based on the difference between the project's key and the

sound's key. For example, if the project key was F# and the sound's key was F, it would adjust the pitch of the

sound up by one semitone so that it was in tune with F# instead of F.

However, you can have more than one key change in a project. A sound in Adjust To Project Key mode will adjust

to the correct # of half steps in order to play in the correct key based on the most recent key change. To continue

the example, if your sound was in F and you had two key changes to A and then G, it would correspond to shifting

the pitch of your sound by four semitones up to A and then by two semitones up to G.

The software adjusts the pitch by the shortest distance between two keys. For example, if the project key was G

and the sound's key was F, it will adjust it by +2 semitones, instead of semitones.

Changing The Key Of A Sound

Assuming that the key of the sound is correct, you can change the key of a sound by adding markers with key


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changes and/or by changing the project's key. You do not need to change the key of the sound on the Sound

Details Tab, but, instead, you should change the project key or add key change markers! In short, if you want to

change the key of a sound, change the project key! Changing the key of a sound should only be done if the

detected key is wrong!

Changing The Detected Key Of A Sound

You must be in Adjust To Project Key mode to change the detected key of a sound.

If the sound's detected key is wrong, you can adjust it via the Detected Key drop down control. The original

detected key will show up with an * next to it, in case you need to restore the original detected key.

Renaming A Sound

You can rename a sound by going to the Sound Details Tab and editing the sound's name in the edit box labeled

Name. Press the Enter key or click on another part of the window to finish the name change.

Locking Sounds

Lock a sound so that it cannot be moved or resized. You can still edit the sound's envelopes, though. To lock a

sound, select it and then choose Lock from the Sound menu. Alternatively, you can select the Sound Details Tab

and click the Lock button.

Muting Sounds

You can mute a sound so that it is inaudible. The reason you might do this is to keep a sound in the project without

having to listen to it. A muted sound will appear light gray. If you mute a track, it will mute all sounds on that track.

To mute a sound, select it and then choose Mute from the Sound menu. Alternatively, you can go to the Sound

Details Tab and click on the mute button (looks like a speaker).

Adding Effects To Sounds

You can adjust the volume, pan, low pass filter and high pass filter envelopes for each sound. If you are interested

in adding reverb, delay or other effects, go to the Track Effects section.

Loop Editor

The loop editor lets you adjust the loop points of any sound. It is located on the Sound Details Tab.

Adjusting A Loop

The looping part of a sound is displayed in gray. The unused parts of the sound are shown in green. (If the sound

is trimmed in the sound workspace and it is not looping, the software will show the trimmed out area in dark gray.)

-

Move the Start marker to adjust the start of the loop and the End marker to adjust the end. Alternatively, you can

right click on the loop editor window and choose Set As Loop Start or Set As Loop End to set a loop point.


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Push the Play button to preview how your loop will sound.

Showing Detected Beats

If you are not seeing the detected beat points, click the Show Detected Beats button. This will show the beats

in the sound. Each beat point has tempo. The software will not show all the beat points depending on your zoom

level. Zoom in to see more detail and beat points. Hover your mouse over a beat point and a tool tip will show you

the exact precise tempo at that time.

Zooming

You can click the Zoom In or Zoom Out buttons to the left of the loop editor. Alternatively, you can zoom in or out

with the mouse wheel.

Making The Perfect Loop Tip

If the Loop Editor is displaying beat points and you drag one of the loop markers over a beat point, it will snap to

the beat point to make a very precise loop.

Setting The Snap Point

The Snap Point is the offset in a sound that is used with the Snap Settings ( by default, the Snap Point is at time

0). For example, if you had a sound with a long introduction and you wanted the sound to snap to that first beat,

you could move the snap point to the first beat. Alternatively, you can right click on the loop editor wave form and

choose Set As Snap Point to set the Snap Point. More on the setting the Snap Point.

Resetting Your Loop And Snap Point

To start over and reset your loop, simply right click on the loop editor window and choose Reset Loop And Snap.

Edit In An External Editor

The software will work in conjunction with an external sound editor in order to apply permanent changes or edits to

the sound. For example, if you want to reverse a sound or edit out clicks and pop or some other audio editing, you

may want to use an external editor. (This requires that you own or have downloaded a sound editor.)

Configure An External Sound Editor

Go to the preferences and choose the General tab to select an external sound editor to use.

How To Edit A Sound In An External Editor

Right click on a sound and choose Edit In External Editor or choose Edit In External Editor from the Sound menu.

You will have the option of editing the original sound or a copy. If you edit the original sound, the change will be a

permanent and will not be undo-able.

Setting the Snap Point

The snap point is the position in the sound that is snapped or aligned. The snap point defaults to the start of the

sound. The snap point only matters if you have snap on.

However, during the beat detection of a sound, the snap point will be moved the first detected beat. You can

adjust the snap point's offset in the Loop Editor.

Sound Details

The Sound Details tab allows you to rename a sound, change its length, change its time offset, mute it, lock it,

change its tempo, pitch shift or key. In addition, you can set up a loop and snap point.

Click on an area for more information.


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Lock or Unlock Sound

Click the lock icon or unlock icon to toggle a sound's locked state.

Name

Change the name of the sound in this edit box.

Mute or Unmute Sound

Click the speaker icon to toggle a sound's muted state.

Offset

Change the offset of a sound by entering in minutes, seconds and milliseconds or using the spinner controls.

Length

Change the length of a sound by entering in minutes, seconds and milliseconds or using the spinner controls. (If

the sound is made long enough, this will also cause it to loop).

Time Stretch / Tempo

Set the mode of the time stretching for this sound. Choose from Time Stretch By or Adjust To Project Tempo.

Adjusting Pitch Or Key

Set the mode of the pitch shifting for this sound. Choose from Adjust To Project Key, Adjust Pitch By or Do Not Fix

Pitch.

Sound Format

The sound format shows the type of sound, it's bit rate and channels.

Sound Location

This shows where the sound is located, including its folder and file name.

Tracks

Click on an area on the image for more help.

Adding Tracks

Deleting Tracks

Track Name

Track Image

Resize Track

Moving Tracks

Track Color

Track Volume

Track Pan

Solo Track

Mute Track

Track Effects


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Arming For Recording

Monitor Recording

Duplicating Tracks

Freeze Track

Track Details

Adding Tracks

Each new project starts with 8 blank tracks. However, you can add tracks by clicking the Add Track button above

the tracks to the left of the time line. You can also choose Add Audio Track (Ctrl+G) from the Tracks menu to

append a track.

Inserting A Track

If you would like to add a track at a specific location, select the track before the insertion location and then choose

Insert Audio Track from the Track menu.

If the track isn't where you wanted it, you can always move the track.

Deleting Tracks

Select a track by clicking it so that it highlights. Then choose Delete Track from the Track menu or right click on

the track header and choose Delete Track. Any sounds on the track will also be deleted.

Track Name

You can name a track by left clicking on it's current name, which defaults to "Track". An edit box will appear. Type

in or edit the track name and push the Enter key or click on another area of the window to finish.

Track Image

Each track can have it's own image for distinction, personalization and organization purposes. Choose from 20

stock images or include your own!

Choose A New Image

Double click an existing track image or move your mouse to the upper left corner of the track image until a button

pops up so that you can push it. Alternatively, you can click Choose Image from the Track menu or right click on

a track and select Choose Image

The Choose A Track Image window comes up.

Select a new image and click OK.

Add Your Own Image Or Photo

You can add any image or photo of your band members, your dog or almost anything that is in the one of the


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following image formats.

• .JPG

• .BMP

• .PNG

• .GIF

Click on Add My Own Image File and then navigate to the image you'd like to add. Select the image and then

click Open. After a few moments, the image will be added to your list of images for use with other projects and put

on your track header.

Resize Track

You can resize a track so that you can better edit it the sounds on the track or so that you can see more tracks on

the screen at once.

Resize a track by moving the mouse to the bottom of a track and drag up or down. Alternatively, you can click on

the Track menu, followed by Track Height, followed by a size of Small, Normal or Large. You can also right click

on a track and select Track Height followed by Small, Normal, or Large. Another way to resize the track is to click

on the Track Details Tab followed by selecting a track size.

Resizing All Tracks

You can resize all tracks at once by clicking on the View menu, followed by All Tracks Height followed by Small,

Medium or Large.

Moving Tracks

You can move tracks by drag and drop. Simply click down on a track header and move the mouse up or down.

Alternatively, you can right click on a track and choose Move Track Up (Ctrl+Shift+U) or Move Track Down

(Ctrl+Shift+D). This menu options can also be accessed on the Track menu.

Track Color

Each track's color can be set on the Track Details Tab. All sounds on a track acquire the track's color. The default

color can be changed in the Preferences on the Display section.

Track Volume

Each track has its own volume which can be adjusted by the slider on the track. Click down on the slider and move

it left or right.

The volume can be set from 0% to %. ( -Inf dB to +6 dB )

Alternatively, you can set the track volume by selecting the menu Track followed by Set Volume followed by a

value or Set Exact Value You can also right click on a track to get the same menu options.


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Note on Armed Tracks: The volume slider turns into a red slider and allows you to adjust the recording level.

When you disarm the track, the volume slider returns to its original position and color.

Track Pan

Each track has it's own pan. Adjust the pan control by clicking down on it and moving the mouse up or down. You

can adjust the pan from % Left to % Right.

Each Pan control starts in the Center position which means that the sound is balanced equally between the left and

right channel or speakers.

- Pan control in the Center position

- Pan control panned partially to the left channel.

- Pan control panned partially to the right channel.

Alternatively, you can set the track pan by selecting the menu Track followed by Set Pan followed by a value or Set

Exact Value You can also right click on a track to get the same menu options.

Solo A Track

If you'd like to hear the audio on just a single track, without hearing other tracks, click the Solo button on the track

header. You can solo multiple tracks, as well. For example, if you want to hear how the bass and guitar sound

together without the drums, just solo the bass and drum tracks.

You can also solo a track by choosing the Track menu followed by Solo (Ctrl+L) or by right clicking on a track and

choosing Solo.

Mute A Track

If you do not wish to hear a track, you can mute it by clicking the Mute button on the track header.

Alternatively, you can click the Track button followed by clicking Mute (Ctrl+M) or by right clicking on the track

header and selecting Mute.

Track Effects

Each track has it's own effects which are applied to all sounds on the track. Learn more about editing effects here.

Arming A Track For Recording

Arming a track simply means that you are preparing it for recording. When you arm a track, you are instructing the

software that you want to record on that track.

To arm a track, click the Arm button on a track header.

Once a track is armed, it will highlight in red.

Choosing Recording Input

You can record from multiple sound cards and different inputs at the same time. Some specialty sound devices

allow you to record on multiple inputs at a time. Typical sound cards usually only have one stereo input with one


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source.

On the track header, click the little arrow on the Arm button.

This brings up a list of sound devices, followed by inputs. In the following example, it shows one device.

(Conexant HD Audio).

For those that wish to record a mono signal, click the sound device followed by clicking Left or Right depending on

where you've plugged in your device.

Choosing A Recording Source

When you are using the Wave driver system (the default), and you are using a standard Window's sound card, you

will also have the choice of choosing which mixer source to record from. Typical choices are microphone, wave

out mix, line in and auxiliary. Click the arm arrow, select your sound device and then choose Stereo Source.

You can alternatively choose a recording source by going to your Window's mixer and choosing a source. Hint:

Click the Window's Start button followed by choosing Run.. Type in sndvol32 -r and adjust your source control.

Setting A Recording Level

In Wave mode, you can set the recording level of the armed track. When you arm a track, the volume slider turns

into a red recording level adjuster. This is not an option in ASIO mode due to the way that ASIO drivers work.

However, if it is a typical sound card, you can adjust the recording level by opening the Window's audio mixer, by

clicking the Window's Start button followed by choosing Run.. Type in sndvol32 -r and adjust your source control

recording levels.

After disarming the track, the slider restores to its original setting.

Recording Multiple Tracks At A Time

You can arm multiple tracks at the same time if your sound device supports it. In this way, you can record an

entire band in real time, with each recording on it's own separate track. Just keep in mind that you will need to use

the arm chooser button as described in the above section to choose the correct input for each track.

Tip: You can set up a project with the correct inputs and armed tracks for your band and then save it as a project

template. The next time you record your band, simply load the template and everything will be ready to record!

Monitor Your Recording

You can hear yourself with effects during recording by turning monitoring on. More on monitoring.

Recording Problems?

Recordings Are Not In Sync

Recordings Are Drifting Or Getting Out Of Sync Over Time

Monitor Recording

"Oh, how I love to hear myself louder!" - Some overjoyed musician.


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Some sound devices allow you to hear what you are recording, but many such as USB microphones do not. To

hear or monitor a track, click the arm recording selector button followed by clicking Monitor While Recording.

When you start recording, you will hear the audio being recorded.

One caveat to this is that you must set your sound card to mix with a low latency, otherwise it will sound like an

echo chamber and the sound could be delayed by seconds. You can go into the preferences and try ASIO mode,

if available, or reduce the buffer size to or and reduce the number of buffers to 2 or 3 in Wave mode.

The down side to reducing your buffers and buffer size is that you may hear gaps in the audio, depending on your

sound card and computer speed.

Hearing Effects In Real Time

If you add effects, you will also hear the effects during recording if monitoring is on. The effects are not recorded

and you can change them or remove them later, without affecting the recording.

Freeze Track

If your computer is slow or audio is starting to gap or stutter because of a lot of effects or time stretching, you can

freeze a track to reduce the amount of processing the track needs. After freezing a track, the software uses a

temporary WAV file that includes all effects and audio.

You cannot edit the effects or sounds on a track until you Unfreeze the track. ( Dragging a new sound on to a track

will unfreeze a track ).

If you want to lock a sound, go here.

To freeze a track, go to the Track Details Tab, select the track you'd like to freeze and then click the Freeze

button.

Duplicating Tracks

You can duplicate or copy all settings and sounds on a track. Click the Duplicate button on the Track Details Page

to duplicate the selected track. Alternatively, you can choose Duplicate Track from the Track menu or right click on

a track and select Duplicate Track.

Track Details

Click on an area for more information.

Sound Workspace

Sounds - Caret - Selections - Zooming

Click on an area for more explanation.


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Caret

The caret is the point at which editing operations occur. The caret is set by clicking down in the workspace or on a

sound. The caret is made up of a line and 2 triangles. The triangles show you which track the caret is on.

The caret will obey the current Snap Setting. Thus, if your snap setting is set to snap to measures, clicking in the

middle of measure 3 and 4, will cause the caret to move to measure 3.

New sounds and recordings are added at the caret position. After adding a new sound, the caret will move to the

end of the sound. The caret is also the point at which selected sounds will be split.

You can move the caret around by clicking the mouse or by using the keyboard

Selections

A selection is an area that you'd like to edit or work on.

Click down on the Sound Workspace or on a sound and then drag the cursor to create a selection. Selections

show up as transparent rectangles. Selections obey the snap setting.

In this example, the user has clicked down in the Sound Workspace area and while holding down the mouse

button, moves the mouse towards the sound. The user continues to drag the selection rectangle over the sound.

(The sound becomes selected as the selection rectangle intersects it.)

You can also make a selection by clicking on the sound and dragging. (Note that the cursor should look like an I-


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Beam cursor .)

As you move the mouse, the selection changes.

Selecting Individual Sounds

You can also select sounds by clicking on a sound's title bar.

You can toggle the selection of multiple sounds by holding down the Ctrl or Shift key and clicking the title bar of

each sound.

Selecting All Sounds On A Track

To select all sounds on a track, click on the track to select it. Choose Select All Sounds On This Track from the

Track menu. Alternatively, you can double click a track header or use the keyboard shortcut Ctrl+Shift+A.

Selecting All Sounds In Project

To select all the sounds in the project, choose Select All from the Edit menu or use the keyboard shortcut Ctrl+A.

Unselect Sounds

To unselect any selected sounds, push the Esc key.

Operations That Work On Selections

Once you've made a selection, you can cut, copy and paste the current selection. Other operations that use a

selection include: Splitting sounds, joining sounds, trimming silence, normalizing sounds, creating fades or

boosting or reducing audio.

Zooming

Zoom to get a closer view or a larger view of the sound workspace. The software will zoom to the last Caret

position or the last mouse click, whichever was last.

Zoom Via The Mouse Wheel

The easiest way to zoom is to spin the mouse wheel, assuming you have a mouse wheel on your mouse. (The

mouse wheel is usually located between the left and right mouse button.)

Zoom Via The Keyboard

Push the - key to zoom out and push the + key to zoom in. To zoom so that the entire keyboard is visible, push the

0 key. Alternatively, you can choose Zoom In, Zoom Out or Zoom To Project from the View menu.

Zoom Via The Toolbar

Click the zoom buttons on the toolbar.

- Zoom Out


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- Zoom In

Effects

Global or Master Effects

The global or master effects are located on the Project Details Tab. The global effects are applied to all sound

being produced by Mixcraft.

Track Effects

Each track has its own track effects chain that is located on the Track Details Tab. To view a specific track's

effects, click on the track and then expand the Track Details Tab.

Click on an area for more details.

Adding Effects

Deleting Effects

Effect Presets

Muting Effects

Reordering Effects

Editing Effect Properties

Effects Included In Mixcraft

Adding Effects

To add an effect, click the drop down labeled and choose an effect. You must add effects

either on the Track Details Tab or the Project Details Tab.

Learn how to add your own VST effects so that they show up on the drop down.

Choose a preset or fine tune each effect.

Add multiple effects in this manner. The order is important. (The effects process the sound from top to bottom).


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(In the above example, there are three effects added: Acoustica Compressor, Acoustica Delay and Classic

Reverb).

Deleting Effects

To remove or delete an effect, select the effect by clicking to the right of the Edit button. The effect should become

highlighted with a blue rectangle to show that it is selected.

Click the X button to remove the selected effect.

The effect list is located on the Project Details tab or the Track Details tab.

(In the above example, Acoustica Delay is selected and would be deleted if they clicked the red X button).

Effect Presets

After adding an effect, you can choose a preset under the Preset column. The number of presets and preset types

will depend on the effect. You can create your own preset, for any type of effect by clicking the Edit button,

changing the effect settings to your liking and then saving the preset.

(In the above example, there are three presets chosen: Percussion Tighten-Up, Slapback Echo and [Sys] Grand

Hall).

Muting Effects

You can mute an effect by unchecking the check box to the left of the effect. This allows you to audition how things

sound without that particular effect without losing the settings.

Note: When a track is frozen, its effects will not be editable until the track is unfrozen.


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(This image shows that the 2nd effect Delay is muted).

Reordering Effects

The order of the effects in the effect chain list matters. You can move an effect by selecting it then clicking the

green up or down arrows. To select an effect click down to the right of the Edit button of the track you wish to

move.

(In the above example, the selected effect is Delay. Clicking the up or down arrow would move the Delay effect).

Editing Effects Properties

Each effect has properties that can be changed. For example, an EQ effect will usually have sliders that allow you

to adjust the attenuations of different frequencies to add more bass or reduce the treble. Each effect has it's own

interface. View our bundled effect list here.

Click the Edit button to edit all parameters or values for an effect.

Here is an example of how the bundled Classic Flanger looks:

Each effect interface will have the same controls on the top of the effect window which allow you to choose a new


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preset, save a preset or delete a preset.

Active Checkbox

This determines whether or not the effect is muted or heard. If it's unchecked, it is muted and is bypassed.

Preset Drop Down

Choose a preset. If the preset is factory default, it may have [Sys] at the start of the preset name.

Save New Preset

The disk icon allows you to save or re-save a preset. Change the values of the effect parameters and click this to

create your own preset.

Delete Preset

Click the X button to delete the current preset. (You can only delete presets that you've created.)

Effects Included In Mixcraft

There are several effects included by default with Mixcraft and are detailed below.

Acoustica Chorus

Chorus effects are used to thicken up a sound, such as a vocal or guitar recording. This effect is often used to give

the impression that there is more than one instrument or vocalist performing the same part. The effect introduces

tiny variations in pitch, as well as small amount of delay, into the original audio to give the effect of multiple audio

sources performing at once.

Acoustica Compressor

Compressor effects are used to reduce the difference in volume between quiet sounds and loud sounds in a

recording. This effect is often used on vocals and drums, where some portions of the sound are very quiet, and

other portions are very loud. By reducing the difference in volume of the quiet and loud parts of a recording, you

can then make the recording as loud as desired, and the quiet portions will sound louder than they did without the

compressor effect.

Acoustica Delay

Delay effects are often the simplest and most musically useful effects. Quiet simply, they take incoming audio, wait

a certain amount of time, and play the audio back, sometimes at a lower volume. This creates an echo effect, such

as hello, hello. The Feedback parameter allows you to send some of the delayed audio back into the delay effect,

so it will play again after the delay period. This can be used to create a long series of echoes, such as hello,

hello, hello, hello, hello.

Acoustica Distortion

The Acoustica Distortion effect is used to add audio distortion to a recording, similar to that used on electric

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Mixcraft Pro Studio Crack is more than just a recording studio &#; it’s also a feature-packed pro video editing and scoring environment. Edit, crop, and crossfade video clips, create seamless video transitions, add titles and scrolling text, and mix it all down to a variety of web-friendly formats. Free download mixcraft pro studio registartion code crack.

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Support and feedback for Acoustica's Mixcraft audio mixing software.

Moderators:Acoustica Chris, Acoustica Eric, Acoustica Dan, Acoustica Greg

6 posts • Page 1 of 1
driftaway_music
Posts: 1
Joined: Mon Apr 08, am

lost registration code

Postby driftaway_music » Mon Apr 08, am

Hey! soooo I need to upgrage my Mixcraft 6 so I can convert my songs to mp3. Only problems are I cannot find my cd sleeve with the registration code and when I downloaded the program I did not have internet, so I was unable to register with my e-mail; therefore, the automated registration code look-up is no good for me :cry: Anyone know how I could get a hold of my registration code through my program? or any other way?

Rod VM
Posts: 46
Joined: Sat Feb 09, am

Re: lost registration code

Postby Rod VM » Mon Apr 08, am

HelloCheck the SUPPORT TAB, there's a sub-menu Lost registration code
Hope this help
regards
Rod VM
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User avatar
fredfish
Posts:
Joined: Sun May 23, pm
Location: Colchester, Essex, UK

Re: lost registration code

Postby fredfish » Mon Apr 08, pm

But Greg you disappoint me - I was always under the impression that all you guys at Acoustica were Super-human!!

rickyrocstar1
Posts: 1
Joined: Wed Oct 07, am

Re: lost registration code

Postby rickyrocstar1 » Thu Oct 08, pm

So I need to up grade my Mixcraft 8 program

6 posts • Page 1 of 1
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